With Unity’s powerful engine, developers can now build survival games faster using ready-made frameworks, environment packs, and optimized asset pipelines. From crafting systems to post-apocalyptic ...
Meta and game engine creator Unity announced they’re extending multi‑year platform support and an enterprise agreement that aims to deepen the companies’ VR partnership. The companies’ collaboration ...
Explore how next-gen game engines like Unity and Unreal Engine technology are evolving, powering advanced graphics, cross-platform development, and real-time 3D experiences across games and beyond.
If you’ve ever wanted to play with real guns but don’t have the means or opportunity, Gun Club VR offers an excellent representation of legit firearms. The virtual reality game from The Binary Mill ...
The 1990s created first-person shooters. Sure, some prototypes predate the decade, but the FPS genre truly came to be in 1992 when id Software released Wolfenstein 3D, followed by Doom the very next ...
First-person shooters have been a major genre in gaming for the longest time, and Steam holds many of the best examples of the genre. The platform hosts hundreds of FPS games, yet only a small group ...
Don't miss the 60 FPS on PS5 and Xbox Series X|S Trailer for Assassin's Creed Unity, the hit addition to the third-person stealth action-adventure game developed by Ubisoft. Players will embody Arno ...
First-person shooters are still one of the easiest genres to fall into because they cover every mood: sweaty ranked nights, chill co-op sessions, and campaign runs that feel like a weekend movie. This ...
Game engine maker Unity is, like most other tech companies, fully embracing generative AI technology in its products (making the already bloated engine even more slow and annoying to use). Still ...
Unity stock has tumbled twice recently, first after Google's Project Genie Reveal, and then after a disappointing earnings report. Project Genie is impressive, but it won't replace video game engines.
Ethan Krieger (He/Him) is an editor at DualShockers that got started in the writing industry by covering professional basketball for a sports network. Despite being a diehard sports fan (mainly ...