Somewhere between the first smart contract audit and the hundredth, the attack surface moved. Nobody noticed, except the ...
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The crypto industry just had its worst month of hacks in over a year — and the bigger threat is still coming
Quick Read April 2026 is now the worst month for crypto hacks in over a year, with $606 million drained across 12 incidents ...
Newspoint on MSN
Blockchain just had its first bank run: Key investor takeaways
After the $294 million hack at Kelp DAO last weekend, traders yanked over $15 billion from major protocols. It’s as close as ...
One of the largest cryptocurrency trading platforms revealed last week that an attack led to the theft of $285 million with user’s funds being affected. They allege that this is the result of a months ...
The above button links to Coinbase. Yahoo Finance is not a broker-dealer or investment adviser and does not offer securities or cryptocurrencies for sale or facilitate trading. Coinbase pays us for ...
After the $285 million Drift hack, the focus is shifting to Circle (CRCL) and whether it could have done more to stop the money. The attacker siphoned off roughly $71 million in USDC as part of the ...
Over the weekend, the team behind Drift, which is a crypto protocol for perpetual futures trading on Solana, provided an update on a hack of the project that occurred on April 1. In the report, a ...
The above button links to Coinbase. Yahoo Finance is not a broker-dealer or investment adviser and does not offer securities or cryptocurrencies for sale or facilitate trading. Coinbase pays us for ...
The maintainers of the popular Axios HTTP client have published a detailed post-mortem describing how one of its developers was targeted by a social engineering campaign linked to North Korean hackers ...
Nearly 2,000 internal files were briefly leaked after ‘human error’, raising fresh security questions at the AI company Anthropic accidentally released part of the internal source code for its ...
That distinction matters here as large studios like Rockstar Games typically keep development assets, source code, and game builds in isolated environments precisely because they are the most ...
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